Box, stack and heap
All values in Rust are stack allocated by default. Values can be boxed (allocated on the heap) by creating a Box<T>
. A box is a smart pointer to a heap allocated value of type T
. When a box goes out of scope, its destructor is called, the inner object is destroyed, and the memory on the heap is freed.
Boxed values can be dereferenced using the *
operator; this removes one layer of indirection.
use std::mem;#[allow(dead_code)]#[derive(Debug, Clone, Copy)]struct Point {x: f64,y: f64,}// A Rectangle can be specified by where its top left and bottom right// corners are in space#[allow(dead_code)]struct Rectangle {top_left: Point,bottom_right: Point,}fn origin() -> Point {Point { x: 0.0, y: 0.0 }}fn boxed_origin() -> Box<Point> {// Allocate this point on the heap, and return a pointer to itBox::new(Point { x: 0.0, y: 0.0 })}fn main() {// (all the type annotations are superfluous)// Stack allocated variableslet point: Point = origin();let rectangle: Rectangle = Rectangle {top_left: origin(),bottom_right: Point { x: 3.0, y: -4.0 }};// Heap allocated rectanglelet boxed_rectangle: Box<Rectangle> = Box::new(Rectangle {top_left: origin(),bottom_right: Point { x: 3.0, y: -4.0 },});// The output of functions can be boxedlet boxed_point: Box<Point> = Box::new(origin());// Double indirectionlet box_in_a_box: Box<Box<Point>> = Box::new(boxed_origin());println!("Point occupies {} bytes on the stack",mem::size_of_val(&point));println!("Rectangle occupies {} bytes on the stack",mem::size_of_val(&rectangle));// box size == pointer sizeprintln!("Boxed point occupies {} bytes on the stack",mem::size_of_val(&boxed_point));println!("Boxed rectangle occupies {} bytes on the stack",mem::size_of_val(&boxed_rectangle));println!("Boxed box occupies {} bytes on the stack",mem::size_of_val(&box_in_a_box));// Copy the data contained in `boxed_point` into `unboxed_point`let unboxed_point: Point = *boxed_point;println!("Unboxed point occupies {} bytes on the stack",mem::size_of_val(&unboxed_point));}